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Articles tagged KML

Reducing a Map Path Using Douglas-Peucker Algorithm

When drawing a path on a map (for instance, the directions from point A to point B) it is important to consider the limitations of the device you're drawing the path on. In this article, I will show you how to reduce the number of points in a path so the path can be displayed with minimal loss of quality on devices such as iPhone or Android-powered devices that may struggle with an extremely large set of points.